Job Title: Gameplay Developer/Prototyper V
Location: Burlingame, CA (Onsite)
Job Term: 12 months contract with possibility of extension (only W2)
We need a Gameplay developer, who can rapidly prototype futuristic Unity experiences based on cutting-edge technologies. Seeking Engineers with Rending and Shaders Experience.
Top Must-Have Skills:
1. Experience with real-time 3D development
2. Strong programming ability in C#
3. Experience with Unity, AR/VR and game development
4. Strong real-time shader and VFX skills
Nice-to-Have Skills:
• Creativity, verbal and written communication skills and problem-solving ability are required.
• Strong ability to visualize in 3D and understand spatial interactions.
• Demonstrated proficiency in computational complexity, algorithm design, software design
Job Responsibilities:
• Build cutting-edge prototypes that demonstrate value and guide roadmaps of future MR products.
• Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency.
• Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions
• Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of MR problem-solving
• Provide API feedback during development to cross-functional teams.
• Partner effectively with PMs, engineers, user researchers, content strategists & QA, implementing the user experience from product conception to launch.
Education/Experience:
• Bachelor's degree in a relevant field or equivalent work experience required
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