We are currently seeking a contractor to help generate, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.
Key Responsibilities
Develop, modify & debug AR Models and SW Driver with focus on AR graphics workload and experiences
Execute and profile the AR graphics workloads on AR prototyping systems.
Build automation framework for graphics system analysis
Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack
Duties:
Develop AR SW and FW based on AR APIs
Develop AR Models based on AR HW Spec
Develop Tests for AR end to end system
Minimum Qualifications:
5+ years of experience in C+.3+ years experience in Python
5+ years of experience in software development, software driver, firmware development or hardware development
Ability to write, manipulate and maintain scripts - Python or similar (Perl, bash/awk, Tcl)
Experience with understanding HW spec documentation and modeling
Experience with understanding Graphics and Display Driver APIs
Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
Preferred Qualifications
BS in Computer Science/Engineering or equivalent
MSEE/CS or equivalent experience
Familiarity with modern Graphics Pipeline & software stack
Experience in 3D graphics application development, execution and profiling
Experience with VR/AR development, like Oculus VR and Hololens AR apps and games
Experience in Graphics and Display Application Development
Background in Unity or Unreal gaming engines with script and shader programming experience
Experience in writing models using different flavors of TLM and System
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